I re-did my floatplane illustration today. Actually, I re-did it yesterday, and it rendered overnight. Longer than overnight. From 8pm last night until noon today. Life with Poser. It is what it is.
I may not have the speediest system, but 16 hours? No, the smoky haze isn’t fully volumetric; it’s mostly a light-emitting bit of fakery that doesn’t slow down a render.
Here is the result. Originally rendered at 2400 x 1350 px, reduced here to 1200 px wide. Colour-corrected/adjusted slightly.
Then I decided to go through the pain of dragging this setup into DAZ Studio. I just imported the Poser file directly. Studio didn’t know what to do with Poser’s Construct, so I skipped importing that. Overall, the basics of importing were painless.
Now here’s what took some time. The interface, even with display set to lit wireframe, does get a little slow when you have a ton of polys. I think the trees are what made things so pokey. Whether this scene was actually slower-handling than when Poser is loaded down I didn’t directly compare, but it sure felt slower to me.
Converting textures was easy for this scene. I had to convert all of two: the water and the plane’s windshield. Actually, I could have left the water; it imported as fairly convincing water as-is, but I used an Iray shader instead, and gave the water that peculiar dark tea colour that NW Ontario lakes sometimes have due to peat.
Cameras did not directly import. I had to fiddle with them to get them to be similar to the ones I’d set up in Poser. It appears that a 50mm camera lens in Poser is not a 50mm camera lens in Studio, or vice versa if you prefer.
I also didn’t use the EZDome setup from the Poser file. Instead I used Studio’s built-in “dome and scene” feature (after trying the sky and sun) and an HDRI file. I couldn’t get the transmapped clouds I used in Poser to work precisely the same way in Studio, so I nixed them.
I also couldn’t use the atmosphere prop I created for Poser, so I didn’t add haze. I added haze when I tried the built-in Sun/Sky function, but it doesn’t translate into using the Dome and Scene. Regardless, the Poser version of the render was originally of a FireBoss water bomber taking a break from fighting fires, thus the smoky air. Not so with this Cessna anyway, so it doesn’t much matter.
The result is below. Again, colour-corrected and adjusted slightly to my satisfaction.
Do you know how long it took to render at the same 2400 x 1350 resolution?
12 minutes, 57 seconds, and change.
Because apparently Iray uses both my GTX 1060 AND my Ryzen 7 1700.
As I’ve started exploring DAZ Studio in earnest I’ve realized that there is a lot of purposeful misinformation and outright lying that goes on in Poser forums, regarding DAZ Studio.
Now I understand why.
It’s because there are Poser users who are afraid of Studio and what it can do. Rightly so. They don’t want to admit that Studio is capable, even powerful, and dare I say it, not that hard to learn. So they repeat lies about it to justify staying with only Poser.
Yeah, Studio is strange and different compared to Poser, for sure. The content management library is a PITA if you’ve got a variety of different runtimes of Poser stuff. Figuring out where everything is in the interface is bewildering at first, too. And the interface slows down with lots of polygons.
But… I can’t argue with my results so far.
Y’know, I’ve used Poser for for a decade and have resisted using Studio for any number of the (mostly) BS and partisan reasons you’ll find on any Poser forum. Oh I definitely drank that Kool-Aid.
But as much as I still enjoy using Poser, I’m really freaking impressed with what I’ve been able to do with Studio in just a few hours over the course of a week.
And… holy moly… twelve minutes compared to sixteen hours for a high quality render that leverages my whole computer, not just the GPU or the CPU. Never mind if I was still using macOS and stuck using only my CPU.
If you’re an artist who has been clinging to Poser for reasons based on some oft-repeated propaganda that you’ve read in the forums, take off your blinders. If you need to expand your toolset, you should genuinely investigate DAZ Studio. If you’re a dedicated hobbyist who might like to try something different…why not? It’s free, for crying out loud, and you can delete it if you truly hate it.
I’ve said it before: the artist who limits himself to one tool out of loyalty to the tool is foolish.
If you’re limiting yourself as an artist due to some strident partisan software loyalist propaganda then, well …